Lesson 15: Understanding Hypermedia
Hypermedia is nothing but multimedia,
but this time packaged as an educational computer software where information is
presented and student activities are integrated in a virtual learning
environment. Most educational IT applications are hypermedia and these include:
- Tutorial software packages
- Knowledge webpages
- Simulation instructional games
- Learning project management, and others
The presentation of
information-learning activities in hypermedia is said to be sequenced in a
non-linear manner, meaning that the learner may follow his path of activities
thus providing an environment of learner autonomy and thinking skills.
Characteristics of
hypermedia applications:
1. Learner control- the
learner makes his own decisions on the path, flow of events of instruction.
2. Learner wide range of
navigation routes- the learner has a wide range of navigation routes such
as by working on concepts he is already familiar with. He may even follow a
linear or logical path, even if the previous activity is half-completed. He may
explore other sections opting to return or complete the previous activity.
3. Variety of media-
Hypermedia includes more than one media (text, graphics, audio, animation and
video clip) but does not necessarily use all types of media in one
presentation. Since only virtual learning activity takes place, it is important
from the standpoint of the teacher to optimize the learning process by
identifying the characteristics of media application, as well as the advantages
and limitations of such an application.
REFLECTION:
Hypermedia
provides personalized learning activities as it helps those slow and poor
learners. It gives activities suited to your learning objectives and needs. It
presents variety of media that will really cater those fast and slow learners.
Whereas in a traditional teaching methods, the teacher would take extra time,
attention and effort to help the students who are slow in understanding the
lessons. With that it gives teacher a hard time to develop new strategies and
objectives for both fast and slow learners. So, it is really beneficial for the
teacher to use hypermedia. It is also then possible for a teacher to let his
students search, explore and discover in a traditional classroom. But with
that, you need to provide the student an event to apply the learning, resources
and materials as well as much time since the teacher has to take into
consideration each one especially the slow learners.
Hypermedia is really helpful for both the learner and the teacher but
traditional learning does not mean no improvement on the student. It is still
the best way for a nation which is not more particular or do not find it a need
with using computers and information technology in boosting their economic
status. Let us remember, computers have limitations and disadvantages too!
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